![]() ![]() Nothing else even comes close to comparing to it, but there is one absolutely fatal flaw across every HMD I have tried, that makes it impossible to use it for sexual gratification short of a few very specific scenarios. Yiffalicious, presently, is the most realistic and mindblowing VR adult application in existence. I have been using Yiffalicious in VR across multiple HMD platforms since it was released, both via real HMD SDKs and hacked solutions like Cardboard/GearVR Riftcat/Tridef/Trinus, etc, and unfortunately I have a fairly major complaint that is embarassing to write about, but that I hope will be addressed. If any of the devs have questions about the experience, feel free to reply or message me. Traditional WASD locomotion is a very poor choice for VR games and causes nausea pretty much right away. This isn't hard, but it is extra work for the benefit of just a couple of people. That way the HMD determines the camera's rotation and you don't get weird conflicts between world rotation and HMD rotation (Example: when I loaded one scene I found that when I was looking straight ahead IRL I was looking straight at the floor in Yiffalicious!). If you can detect when the camera is in VR mode, set the camera rotation to always be 0,0,0. A simple UI with interactivity via a gamepad would make this experience way more immersive. If motion controls are out of your reach for this development cycle (although the SteamVR SDK makes this process practically drag-and-drop, and it also supports Oculus! Ooh!), maybe consider implementing Xbox360 controller controls. You don't have to put it directly in front of the camera either, just have it floating at a fixed position relative to the camera. Instead of attaching it as a 2D layer above the 3D composite in Unity, you just make it a 3D object floating in space. UI in VR is a bit of a different beast, but it's not terribly difficult. It's definitely a transformative experience! Special thanks to the devs for putting effort into the VR front for this game. Keyboard/mouse definitely takes away from that. The real sell for the Yiffalicious VR experience is being able to get your own angle and walk around a live scene. Interactivity is mouse and keyboard only. This is very difficult and tedious, but surprisingly functional considering what a hack it is. This means you have to take off the headset to start the animation or reset the camera. Feel free to walk around your scene full of bangin' furries! Once you get in a good position, roomscale works just fine. ![]() Also, you have to move around with WASD controls. Hitting F8 to reset seated position doesn't account for the Vive's roomscale offset, meaning you have to manually change the camera's rotation back to level with the mouse. Drag the "yiffalicious.exe" in the Oculus software folder onto "ReviveInjector.exe" and viola! Working Vive in Yiffalicious! dll file in the OVRPlugin download into "C:\Program Files\Oculus\Software\yiffalicious_Data\Plugins" and select yes to replace the existing file.Ĩ. Copy Revive files into C:\Program Files\Oculus\Softwareħ. Download Revive Injector, direct download link: ĥ. Copy all Yiffalicious files from your "C:\Users\\Downloads\%appdata%\yiffalicious\app\Yiffalicious" to "C:\Program Files\Oculus\Software"Ĥ. Install Yiffalicious (only tested on 0.5.2b, and it's fine if this is installed before Oculus Home)ģ. It's a bit complicated, but here's how it goes:Ģ. It's been a long time coming, but there is finally a way to get VR to work for all you Vive owners. ![]()
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